Showing posts with label Nova. Show all posts
Showing posts with label Nova. Show all posts

Friday, July 11, 2008

Nova #15 Review

NOVA #15
Written by Dan Abnett & Andy Lanning
Art by Wellinton Alves

Nova has been incredibly good lately and I think it might have to do with the fact he isn't bogged down with "forced" tie-ins in attempts to bolster sales. I know Annihilation and Conquest aren't forced, per se, but he's been involved in those, Civil War and various aftermath and tie-in issues since the series started. He even has a Secret Invasion tie-in coming up.

That is why I think these issues have been so good. It's Nova being Nova and the DnA get to tell their story and give us some real development in Nova's character that seems to have gotten lost in the last year's worth of "tie-ins". Don't get me wrong, this is one of Marvel's best books, hands down, but it was always more about the current storyline or event and less about Nova, the character, in those issues.

Another great thing about this storyline and this issue, in particular, is the fact DnA didn't resort to the cliched super hero battle as the crux of the story. We got our fight with Silver Surfer last issue, but it was actually more of a ploy to get Nova alone to talk to him outside of Galactus' sphere of influence than it was a "misunderstanding". Add the fact Nova hasn't been trying to stop Galactus or the Surfer, as I had expected, and it made for a highly entertaining read that defied the conventional, "don't eat this world Galactus!", battle and focused on the task of evacuating people and showcased Nova's character and his desire to save everyone, even at his own expense.

Did Worldmind "die"?  
Which takes us to the events of this issue, whereby Nova saves everyone but himself and is trapped on the dying planet. He comes up with the brilliant idea to travel up Galactus' energy syphons to escape and succeeds, to a point. While Nova comes out fine, the Worldmind seems to have been purged from his systems and the only "voice" Nova can hear in his helmet now is the default Centurion operating system. Did Worldmind "die"? Or does he just need a reboot?

It's unknown at this point, but the fight with Harrow, the pyschich entity that was wreaking havoc on the planet in previous issues, shows just how important Worldmind has been to Nova's success as he fumbles with his basic operating systems and use of the Nova Force, nearly costing him his life in this fight.

Thankfully, the fight was noticed by the Silver Surfer and he quickly alerts Galactus to Harrow's prsence and the fact Harrow had been leeching off of the World Devourer, resulting in Galactus destroying the creature in an instant. Just as Nova thinks he is safe, Galactus turns his attention on him, similar to how he had just did with Harrow. Thankfully, Galactus only teleports him and the Surfer a few light years away as Nova is left pondering why he wasn't killed during a brief conversation with the Surfer.

It was an entertaining read and the developments with the Worldmind have some grave implications. There's also the matter of Galactus sparing Nova. Why did he do it? He seemed to be thinking something or understood something we, the readers, didn't. Does he know something of the Worldmind or did he simply admire Nova's courage and determination in his attempts to save those people? The Surfer's ominous final words about Galactus never sparing someone more than once seem to imply that we will be seeing some sort of confrontation between the Big G and Nova in the future. Hopefully DnA will answer some of these lingering questions from an otherwise spectacular arc.

Verdict - Must Read. Great story, lots of action, lots of drama, character development, great art and the best depiction of Galactus I've ever seen (still sporting the cosmic-y space pattern blended with his classic look) make this a must read for everyone.

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Wednesday, June 4, 2008

Nova #14 Review

NOVA #14
Written by Dan Abnett & Andy Lanning
Art by Wellinton Alves

This has to be the best issue of the Nova series to date. Alves has managed to draw the absolute best rendition of Galactus that I have ever seen (I love the space / cosmos-like effects in the cracks in his armour and surrounding him. He looks like a cosmic entity and something that would be the death of your world instead of a giant man in a purple suit) and the battle with the Silver Surfer was as spectacular as you'd expect. On top of that, Abnett and Lanning manage to finish up the exodus of the planet and leave us with a jaw dropping conclusion that has me dying to be back here next month for the follow up.

Last month, we ended with Nova attempting to ask for a stay of execution, if only for a few hours, for the planet so they population could fix their ship engines and get the hell out of dodge. Galactus didn't even acknowledge Nova and we were left with an amazing shot of the Surfer dragging Nova off with his hand at his throat.

Picking up right where we left off, Nova is left scrambling trying to figure out what the hell is going on as he is up against, and seriously outclassed by, the Silver Surfer. The Surfer refuses to answer any of Nova's plees to stop and just opens up on Nova. Nova eventually makes his way to Galactus' location in hopes the Surfer will stop fighting if they are too close to his master and, unfortunately for Nova, it doesn't work as the Surfer just latches onto him and flies him down to the planet's surface.

Thankfully, the Surfer hasn't complete lost it and he actually brought him down to the planet to be out of earshot of Galactus. He gets right to business and asks Nova what he wants and, after listening to his plee, especially after hearing he doesn't want him to stop and only to give them a few hours to fix their ship engines, the Surfer blinks and, with the aid of the Power Cosmic, instantly fixes their ships and sternly tells Nova to leave now or face the consequences.

Nova and the World Mind have some great dialogue during this whole sequence of events and DnA have a great handle on their dynamic and, especially, on the Surfer's new role and personality as the herald of Galactus, unlike a certain Black Panther arm-locking Fantastic Four issue I won't mention.

With things relatively good to go, Nova goes to claim Harrow, the pyschic entity he captured last issue, from his holding cell and transport him away for trial. Unfortunately, Harrow escaped last issue and has slaughtered all the people looking after him while Nova was away. Nova, unwilling to let that monster go free and against the World Mind's urging to leave before the planet explodes and they are unable to escape, goes after the escaped creature and finds it slaughtering the last of the evacuees as they make their way to the final ship.

Nova attempts to capture Harrow in another gravity field, but it has learned to adjust to them and escapes with ease and continues its killings. Nova holds him while the last of the refugees escape and the ship takes off, but not before the ship's engines fry Harrow's current host, and most likely Harrow, itself, and knocks out Nova with the blast.

We end the issue with Nova awakening to World Mind's warnings as Galactus decends on the planet. Nova is informed they cannot leave or create any kind of gravimetric field with the electromagnetic interference and that they are trapped on the doomed world.

Verdict - Must Read. The Silver Surfer fight delivered and we got to see some heroic action from Nova as he helps the last of the refugees escape and "sacrifices" so they can escape as he holds Harrow back. The last two issues have been the best of the series, if you ask me, and Nova remains one of the best books, month in and month out. A must read for everyone.

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Wednesday, May 7, 2008

Nova #13 Review

NOVA #13
Written by Dan Abnett & Andy Lanning
Art by Wellinton Alves

This was a much different beast than I expected, but in a good way. I just assumed it would be "Galactus shows up, Nova tries to stop him and he and the Surfer fight".

What we got was an interesting mystery / thriller as a mysterious pyschic entity wreaks havoc with evacuation plans on a planet Galactus is in the process of destroying. As Nova helps the last evacuees escape, the ships mysteriously malfunction and he decides to finally confront Galactus and request he hold back for a few hours so they can repair them and leave before he destroys the planet. This leads to a spectacular last page with Silver Surfer flying off with Nova as he deigns to bother the mighty Galactus.

Again, this is just a setup issue, but I enjoyed it much more than what I assumed was going to be a forced confrontation between Nova and the Surfer. Yes, we'll get to see that matchup, but it feels more natural after this issue and that last page is going to have me dying for next month to come sooner.

The introduction of the pyschic Shadow King-like creature was an interesting touch I didn't see coming. It appears, after Nova managed to capture it, it somehow managed to escape while he was helping with evacuations and infect the leader of this planet's people and he was the one who either sabotaged the ships or that he was at least responsible for getting Nova to petition Galactus, sparking the Surfer fight. Not sure where they're going with this subplot, but I'm looking forward to seeing how it plays out.

Verdict - Must Read

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Wednesday, April 9, 2008

Nova #12 Review

NOVA #12
Written by Andy Lanning & Dan Abnett
Art by Paul Pelletier

I want to review this month's issue of Nova because it rocked, but I find myself at a loss for words (yes, I know, hard to believe). It's basically what you'd expect based on solicits and what you know from last issue.

Warlock uses his glow to save Nova, "dying" in the process, and Nova buys time for Tyro, Warlock's Technarch companion, to escape from the adult, who is there to battle the child to the death.

After a futile struggle and some fun interaction from Nova and the Worldmind, which has been lacking as of late with the whole Phalanx virus deal, Tyro returns to help battle the Technarch adult. Suffice to say, he gets ripped in half and eaten in about 10 seconds flat. However, the mutated transmode virus Warlock gave Tyro wipes the Technarch's programming or personality and leaves the consumed Tyro take over. Trust me, it makes some kind of sense in the book, but is almost impossible to explain.

With the faculties of an adult Technarch at his command, Tyro then embues the husk of Warlock with some lifeglow and brings him back to life, resulting in a pretty funny scene as he clues in that the Technarch holding him is actually Tyro.

Finally, Tyro frees Drax and Gamora from their Select-itude. It was great seeing Drax again and the 'destroying' comments he used to make all the time in the first Annihilation were sorely missed. I was confused with Gamora, though. She acts like her life is worthless and she has no purpose after being freed from the Phalanx. Doesn't sound like Gamora, one of the deadliest assassins in the universe, but I'll wait and see where this goes, seeing as she shows up in the upcoming Guardians of the Galaxy series. With everyone free, they all agree to kick some Phalanx ass and make their way back to the Annihilaton: Conquest series.

Now, just going through the summary, it sounds dull. Maybe that's my fault, but don't be fooled, this was an excellent issue. Art was great, lots of fun moments and it wrapped up the whole "barely powered Nova infected with the TO virus" storyline that had been dragging on a bit too long for my tastes.

Verdict - Must Read. I probably should have saved this for a Quick Shot review, but I liked the issue so much, I felt like I had to write it today, despite a general inability to express in words how great this issue was.

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Wednesday, March 12, 2008

Nova #11 Review

NOVA #11
Written by Dan Abnett & Andy Lanning
Art by Paul Pelletier

I don't know what to make of this. I liked the issue, but I don't see how this 'propels Nova back into the Annihilation: Conquest story'. This issue is basically "Hi, I'm Warlock (no not Adam Warlock) of the Technarchy and this is my origin and all the information on the Technarchy in one convenient package!".

I already know who Warlock is and I got a refresher on the Technarchy from Wkipedia after Magus debuted last week in X-Force, so I'm kind of in the middle on how useful this issue was. Abnett and Lanning do a great job diseminating all the information for the uninformed, but the story still read like an above average "super hero explains everything out loud" cliche.

I guess I should give a few details on the actual story. Nova arrived on the Technarchy homeworld last issue. He's nearing his limit with the transmode virus and it seems Worldmind can't find any life readings on this planet. He does detect some movement nearby and it turns out to be two giant robot-like behmoths fighting it out. The transmode virus goes into overdrive for some reason and it turns out it is because those two robots are actually Warlock and his adopted Technarchy son doing training exercises. The Phalanx are sort of like waste products of the Technarchy after they consume organics. They react violently to real Technarchy and that's what caused Nova's TO virus to go nuts. Warlock is able to force it into remission for him, but can't cure him, as he doesn't have enough power to do so unless he consumes organics, which he will never do.

From here, we are given the origin and 'what's he been up to' portion of the book. Nova explains the Conquest to Warlock, Warlock explains his quest to redeem the Technarchy and stop them from consuming organics and this ends with him declining to help Nova, as he doesn't have the power to do anything.

The issue ends with Gamora and Drax's transmode viruses going nuts and causing them to form a Babel Spire, which summons a Technarchy adult back to the planet, which is a bad thing in case you were wondering.

Verdict - Check It. Don't get me wrong, this still a great book, but Nova still has the virus, there's nothing new to do with Conquest and we're basically where we were four or five months ago in terms of story progression. Well written and great art, but kind of like filler at the same time. Doesn't affect my love for this series, but, objectively, I think it's a little hard to justify calling this a Must Read when so little happens.

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Wednesday, February 13, 2008

Nova Annual #1 Review

NOVA ANNUAL #1
Written by Dan Abnett & Andy Lanning
Art by Wellinton Avlves & Mahmud Asrar

I'm not sure what to make of this issue. I liked it, I know that much. But was this necessary? I don't think anything was addressed. It was all a lucid dream in a catatonic Nova's head as the techno organic virus tries to take him over.

This hallucination gives a glimpse of a future where Nova became the 'torchbearer' of the Nova Corps, recreating it and restoring it to its former glory with such members as Gamora and Quasar. Only problem with this future is the Phalanx conquered Earth and Nova is now leading the charge in the final battle to exterminate the last of their numbers. This is all coupled with an altered origin for Nova that features him battling Phalanx with his predecessor on Earth. The issue ends with Nova waking up on the Technarchy homeworld and fighting back yet another TO-virus attempt to take him over.

In short, nothing happens. For a double sized issue, I expected more, but still enjoyed what I was given. Would have liked some progression with the current story though. This makes two issues in a row where pretty much nothing happens with the main story, but some nice moments nonetheless.

Verdict - Check It

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Wednesday, January 9, 2008

Nova #10 Review

NOVA #10
Written by Dan Abnett & Andy Lanning
Art by Wellinton Alves

Sadly, this was the worst issue of Nova since issue #1. Reading this issue really bummed me out because I usually love this title. Nothing clicked with me this time around though.

Instead of picking up on the Technoarchy homeworld, it appears Nova and Gamora were ensnared in some kind of cosmic, subspace web for some kind of wormhole creature or something. Ya, that teleporter thing he stepped into last issue wasn't exactly a one way trip.

After waking up with Gamora in his arms, the duo quickly agree to a cease fire in light of their new surroundings. What happened to Gamora's Phalanx Select programming exactly? I thought it was a "kill Nova no matter what" command and not a "hey, cuddle up with your ex and talk about your feelings instead of killing him" command.

It's not that these were badly written scenes, but the entire situation seems manufactured by the writers and only serves to pull me out of the story. All this relationship stuff with Gamora could have been handled in a much better fashion after Nova deals with the Phalanx and Gamora and Drax were freed from being Selects. None of this stuff reads like the Gamora and Nova that killed Ko-Rel and went to have sex in the showers afterwards. If they were that callous and unfeeling there, why is Gamora now getting all puppy dog eyed with Nova and reminiscing with him about their old love life?

Verdict - Check It. While I still liked this issue, it was no where near as good as earlier issues in the series. In fact, we are back where we started in terms of story by the end of the issue and it feels like I could have skipped this issue and not missed a beat next month.

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Wednesday, December 12, 2007

Nova #9 Review

NOVA #9
Written by Dan Abnett & Andy Lanning
Art by Wellinton Alves

Well, this was a curious turn of events. Not bad mind you, but I was under the impression this Knowhere arc would be several issues long. However, it was wrapped up in this issue and Nova was sent elsewhere for the next arc.

Basically, we learn more about Cosmo, the Russian, telepathic dog, and the events that lead up to this Abyss mess on the Knowhere station. Cosmo, who's awesome and I'd buy a mini-series or ongoing of any day, is the Knowhere's head security officer and is holding all of the residents in a null space collar he's wearing that will keep them safe from Abyss and his zombifying powers.

Speaking of Abyss, the Luminals, who are Avengers knockoffs from another planet, brought the villain here in an attempt to discard him at the edge of the universe. Obviously, things didn't go alright and his power is seeping out of his prison and he's zombified the Luminals. Nova and Cosmo set out to seal him back up. Nova uses the Technophage virus to take control of and repair Abyss' prison while Cosmo opens up a can on the Luminals with his insane telepathic and telekinetic powers. Once resealed, Abyss' power fades and the Luminals crumple to dust.

As thanks for helping them, Cosmo hooks Nova up with a transport and coordinates to the Technarchy homeworld. For those unaware, the Phalanx came from the Technarchy and they will most likely cure Nova of his transmode virus. However, Gamora and Drax made their appearance again at the end of this issue as they followed Nova to the Technarchy homeworld.

Verdict - Must Read. It's a must read just for the Cosmo stuff. Nova continues to impress and this issue has enough action, story and comedy to keep anyone entertained.

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Wednesday, November 14, 2007

Nova #8 Review

NOVA #8
Written by Dan Abnett & Andy Lanning
Art by Wellinton Alves

Well, this was an interesting start to Nova's first, true adventure in his own series. It seemed as if he'd been saddled with one event after another since this book's conception, going from Annihilation to Civil War and then back to Annihilation for Conquest. While every issue has been fantastic, I was beginning to wonder if Nova could hold up on his own without all these events buoying my interest in his solo title. All those fears seem to be dispelled with this excellent start to the Knowhere arc.

There is, however, some confusion stemming from last issue corresponding with what happens in this issue. First off, Nova emerged in normal space last issue and Worldmind couldn't identify any starcharts corresponding to where they were at, effectively telling us they were stranded somewhere on the fringes of the universe. This issue starts with Nova in some kind of rift of swirling energy inside the decapitated head of a Celestial. Furthermore, Gamora and Drax are no where to be found this issue despite having followed Nova through the wormhole. While these can easily be explained away, I found it odd nonetheless, especially concidering it's the same writers from last issue.

Ignoring those two oddities, the rest of the issue was extremely creepy and Alves art really played well in regards to the general mood of this issue. Both Nova and Worldmind are freaked out by their new surroundings and, again, through the art, so is the reader. Everything is alien and confusing to Nova and Worldmind. Everything that happens in this issue is so random and freaky it reminds me of something that would come out of Grant Morrison. This issue has rapidly decaying zombie-like aliens, a creepy A Space Odyssey-like evil named Abyss and even a talking, telepathic Russian cosmonaut space dog explaining everything to Nova. It's both ridiculous and awesome at the same time and reallly played well with the overall mood and tone of the book.

I know I mentioned the Z-word in that description, but don't associate this with Marvel Zombies or even as a generic zombie storyline, at least not yet. As far as I can tell, Abyss somehow invades the persons mind and body, causing a rapid decaying or transformation resembling what some would call a zombie. I just wanted to clarify that this isn't some random zombie story cash-in on the zombie craze in case someone was thinking, "Oh no, not another zombie story".

Verdict - Must Read. Nova just keeps getting better and better and I can't wait to see what happens next with this story now that Richard is out from under the shadow of the various events this book has been tied into.

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Wednesday, October 10, 2007

Nova #7 Review

NOVA #7
Written by Dan Abnett & Andy Lanning
Art by Sean Chen & Brian Denham

Nova finishes up his Annihilation: Conquest related tie-ins with another solid issue this month. While not as good as the action packed and emotional death of Ko-Rel last issue, this one does a great job wrapping up the loose ends and setting Nova up in his own section of the galaxy away from the Conquest storyline, which may be a good or bad thing depending on how you look at it.

This issue focused on the inner struggle going on in Rich's mind as we find out the World Mind has been struggling to fight the technophage virus. Apparently, with the death of Ko-Rel and the return of the excess Nova Force she possessed, the Worldmind is now able to contain the virus and allow Rich to regain control, if only he will fight back in an internal struggle that sees a blue Pikachu Nova Corps member, among others, battling the Phalanx virus.

Once free of the virus, it is revealed Nova has been depowered, as over 80% of the Nova Force is being used to simply contain and prevent the virus from taking control of Richard again. Hopefully this will only be a temporary solution and we will see him repowered once Conquest ends.

Finally, the issue has Nova plunge into a neutron star, creating a wormhole that will help him escape the closed off Kree space, but not before Gamora and Drax follow him through. The issue ends with Worldmind revealing they are in an uncharted part of space that even he has no knowledge of. Based on previews, we will be seeing some new and interesting space based civilizations and with Gamora and Drax, still Selects of the Phalanx, in pursuit and a depowered Nova, things should be really interesting for Nova in the coming months and I am definitely looking forward to it.

My only complaint is that I was looking for more insight into the Phalanx and Annihilation: Conquest in general with this final 'tie-in' issue. Seeing Nova, Gamora and Drax all written out of that major event, when they were my favourite parts of the last one, really disappoints me. Despite that, the issue was still great and did a good job setting up the next phase of the Nova title and wrapped up several aspects of the Conquest story.

Verdict - Must Read

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Wednesday, September 12, 2007

Nova #6 Review

NOVA #6
Written by Dan Abnett & Andy Lanning
Art by Brian Denham, Sean Chen & Scott Hanna

Another exceptional issue of Nova and Conquest in general. It is quite impressive that this book manages to be entertaining each and every month. For the number of artists on the book as of late, I, at least, figured that the changes between artists would be jarring or pull me out of the story. Yet, each month they manage to provide quality work and they manage to keep the art consistent enough between the group that it is barely noticeable.

The issue picks up from last issue with Ko-Rel, the newly deputized Nova, returning to her ship to find the entire crew slaughtered and Worldmind not responding to any hails, due to Nova being converted to the Phalanx Select by Gamora last issue. While crying over her lost friends, Worldmind blares into her comms system updating her on the situation with Nova. The slow start to the issue and lack of Gamora and Nova had me worried until Worldmind helps Ko-Rel open a stargate and asks her to come find Nova and kill him so that the Worldmind does not fall into the Phalanx hands, as his knowledge and the Nova Force would make them unstoppable.

From here, we get our first glimpse of Drax since Conquest began. I was surprised to see him, as I had not see or heard any spoilers stating he would be appearing any time soon. As he was one of my favourites from the original Annihilation, this was a welcome surprise. Apparently Nova and Gamora decided to track him down and add him to the Phalanx Select, whether he likes it or not. After some brief dialogue, Nova quickly makes short work of the outclassed Drax and they return him to a Phalanx base to become one of the Select. After this, we are given some new information on the Phalanx as Gamora reveals they have been taught by someone outside the Phalanx that individual thought and free will to some degree are needed to be more effective and the Phalanx Select are the result of this. It is our first sign of some greater power guiding the Phalanx and has me pumped for the main Conquest series this Fall.

As Nova and Gamora discuss this, Nova notices a stargate just opened nearby and all of a sudden, Ko-Rel smashes into him at full force, knocking him off the platform. She quickly notices that Nova is far stronger than she is, but with the aid of the Worldmind, evades him and leads him on a chase throughout the city before leading him into a thermal processing core. Here, she crashes him into large vat of magma which serves to take him down momentarily. Under Worldmind's orders, she prepares to try and finish off the dazed Nova before she decides she is no killer and cannot follow through. Unfortunately for her and Worldmind, they did not take into account Gamora was still around and Ko-Rel is stabbed from behind and apparently killed. Her dying words seem to reach Nova through the Phalanx programming, but that is quickly dashed as he crushes the holodisk of Ko-Rel's son and leaves with Gamora.

It was an excellent issue all around. Lots of action with several revelations concerning the Phalanx as well as the return of Drax. I have not read any future previews for this book, so I do not know the fate of Ko-Rel, but hopefully they do not write off the excellent new Nova character. Her death scene was extremely powerful and the entire issue served to build up to it perfectly. Nova is definitely the cream of the crop in terms of the Conquest tie-in books and it even works perfectly on its own. If you enjoy Green Lantern or just plain good superhero books, definitely give this book a try. You will not regret it.

Verdict - Must Read

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Thursday, August 9, 2007

Nova #5 Review

NOVA #5
Written by Andy Lanning & Dan Abnett
Art by Sean Chen

If a book has Annihilation of the cover, you should be reading it. End of story. While Annihilation was the best story of last year, Annihilation: Conquest appears to be the best of this year, with only Sinestro Corps War providing any kind of competition.

This issue picks up right where we left off last month with a new Nova, Ko-Rel, and Richard, our current Nova, lying in stasis with the Worldmind initiating some healing protocols. The action comes fast and hard as Gamora and her Phalanx squad arrive and immediately begin executing their orders to capture Nova. Ko-Rel deals with the initial assault of Phalanx with relative ease and chats with the Worldmind concerning explanations as to why her and orders for what to do. Apparently she will be Nova 001 and her primary duty is to protect the Worldmind and Nova Prime (Richard) while he recovers.

She is not given much choice in the matter and handles it as well as can be expected. When the Phalanx assault the Kree ship housing the recovering Richard Rider, Ko-Rel tries to lure them all away to spare the rest of her crew from further casualties. While an admirable plan, she did not account for Gamora and she stealthily infiltrates the Kree ship, killing multiple crew members, until reaching the barely conscious Nova. I will not spoil the end of this issue, but Conquest just ramped up and I can not really tell what is going to happen now as things are definitely not looking good for the good guys or the universe at large.

If you are not reading this book, or any Conquest for that matter, go out and pick up this and the Starlord and Quasar titles, as they are worth every penny. If you are worried about not knowing anything about the cosmic characters or hating cosmic stories in general, know that you are not alone and I hated cosmic stories and barely cared or knew about any of the characters from Annihilation or Conquest and both are now two of my favourite stories of all time from the past 20 years. Couple the current Sinestro Corps War with them and it seems like all my favourite stories are taking place in space. I did not manage to grab a copy of the sold out Green Lantern at my comic shop, so Nova will get the book of the week for me this week with basically no competition from the rest of my pull list. If I manage to get a copy of GL today at one of the other shops, I will try to update with a review as that appears to be a major contender from the buzz on the internet that I have been reading.

Verdict - Must Read

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Monday, July 30, 2007

Nova Archives

Archives - Back Issue Bins - Marvel - Nova

Nova

Nova #1 - Nova deals with Annihilation aftermath - Verdict - Check It
Nova #2 - Civil War Tie-In - Verdict - Must Read
Nova #3 - Civil War Tie-In, Nova vs. Thunderbolts - Verdict - Must Read
Nova #4 - Annihilation: Conquest Tie-In - Verdict - Must Read
Nova #5 - Annihilation: Conquest Tie-In, Ko-Rel becomes Nova Corps member - Verdict - Must Read
Nova #6 - Annihilation: Conquest Tie-In, Death of Ko-Rel - Verdict - Must Read
Nova #7 - Annihilation: Conquest Tie-In, Nova breaks free of Phalanx Select control - Verdict - Must Read
Nova #8 - Annihilation: Conquest Tie-In, Knowhere - Verdict - Must Read
Nova #9 - Annihilation: Conquest Tie-In, Knowhere - Verdict - Must Read
Nova #10 - Annihilation: Conquest Tie-In - Verdict - Check It
Nova Annual #1 - Annihilation: Conquest Tie-In -Verdict - Check It
Nova #11 - Annihilation: Conquest Tie-In, Warlock - Verdict - Check It
Nova #12 - Annihilation: Conquest Tie-In, Warlock - Verdict - Must Read
Nova #13 - Nova vs. Silver Surfer & Galactus - Verdict - Must Read
Nova #14 - Nova vs. Silver Surfer & Galactus - Verdict - Must Read

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